Math world: A game-based 3D Virtual Learning Environment (3D VLE) for second graders
Jean Maitem, Rosmina Joy Cabauatan, Lorena Rabago, Bartolome Tanguilig, III

TL;DR
This paper introduces Math World, a game-based 3D virtual environment designed to enhance second graders' engagement and learning in mathematics through interactive gameplay and multimedia features.
Contribution
It presents the design, implementation, and evaluation of a novel 3D VLE for second graders that integrates game mechanics with mathematical learning activities.
Findings
Improved motivation and engagement in mathematics learning.
Enhanced understanding of basic mathematical operations.
Positive feedback on game usability and educational effectiveness.
Abstract
This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the basic mathematical operations such as addition, subtraction, multiplication, and division are expected to performed by learners as they represent themselves as avatars while they immerse in a quest of digital objects in the VLE called Math World. Educational attributes such as mentality change, emotional fulfillment, knowledge enhancement, thinking skills development, and bodily coordination are evaluated to ensure learning effectiveness. Also, game playability measured in terms of game plays, story, mechanics and interface usability are examined for its educative design. With an aggregate of these enhanced indices, results attest that objectives were…
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Taxonomy
TopicsEducational Games and Gamification · Virtual Reality Applications and Impacts · Augmented Reality Applications
