Lemmings is PSPACE-complete
Giovanni Viglietta

TL;DR
This paper proves that the puzzle game Lemmings is PSPACE-complete in general, but becomes NP when skill availability is polynomially bounded, and shows that maximizing saved lemmings is APX-hard.
Contribution
It settles the open problem of Lemmings' computational complexity and characterizes the complexity under various skill restrictions.
Findings
Lemmings is PSPACE-complete even with one lemming and limited skills.
The game is NP-complete when skills are polynomially bounded.
Maximizing saved lemmings is APX-hard, even with a single skill type.
Abstract
Lemmings is a computer puzzle game developed by DMA Design and published by Psygnosis in 1991, in which the player has to guide a tribe of lemming creatures to safety through a hazardous landscape, by assigning them specific skills that modify their behavior in different ways. In this paper we study the optimization problem of saving the highest number of lemmings in a given landscape with a given number of available skills. We prove that the game is PSPACE-complete, even if there is only one lemming to save, and only Builder and Basher skills are available. We thereby settle an open problem posed by Cormode in 2004, and again by Forisek in 2010. However we also prove that, if we restrict the game to levels in which the available Builder skills are only polynomially many (and there is any number of other skills), then the game is solvable in NP. Similarly, if the available Basher,…
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Taxonomy
TopicsArtificial Intelligence in Games · Graph Labeling and Dimension Problems · Advanced Graph Theory Research
