TL;DR
This paper introduces highly efficient, vectorized algorithms for spherical harmonic transforms that significantly reduce computation time and memory usage, outperforming existing implementations even at high resolutions.
Contribution
The paper presents a novel, vectorized algorithm for spherical harmonic transforms based on Gauss-Legendre quadrature, optimized for modern computer architectures.
Findings
Algorithms outperform existing methods at high resolutions
Significant reduction in memory usage and computation time
High accuracy maintained at large harmonic degrees
Abstract
In this paper, we report on very efficient algorithms for the spherical harmonic transform (SHT). Explicitly vectorized variations of the algorithm based on the Gauss-Legendre quadrature are discussed and implemented in the SHTns library which includes scalar and vector transforms. The main breakthrough is to achieve very efficient on-the-fly computations of the Legendre associated functions, even for very high resolutions, by taking advantage of the specific properties of the SHT and the advanced capabilities of current and future computers. This allows us to simultaneously and significantly reduce memory usage and computation time of the SHT. We measure the performance and accuracy of our algorithms. Even though the complexity of the algorithms implemented in SHTns are in (where N is the maximum harmonic degree of the transform), they perform much better than any third party…
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