On the computational complexity of a game of cops and robbers
Marcello Mamino

TL;DR
This paper proves that determining the outcome of a perfect-information cops and robbers game on graphs is PSPACE-hard, highlighting its computational complexity and difficulty.
Contribution
It establishes the PSPACE-hardness of deciding the game, resolving a question raised in the 1990s about its computational complexity.
Findings
The game is PSPACE-hard to decide.
The problem remains hard even with simultaneous moves.
It advances understanding of complexity in pursuit-evasion games.
Abstract
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at the same speed. The players are allowed to pick their starting positions at the first move. The question of the computational complexity of deciding this game was raised in the '90s by Goldstein and Reingold. We prove that the game is hard for PSPACE.
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Taxonomy
TopicsArtificial Intelligence in Games · Computability, Logic, AI Algorithms · Complexity and Algorithms in Graphs
