TL;DR
The paper introduces SANN, a simple, parameter-free solid-angle based algorithm for identifying nearest neighbors in 3D data, with advantages in ease of use and computational efficiency over existing methods.
Contribution
It presents a novel solid-angle based approach for neighbor identification that requires no parameters and is computationally efficient, suitable for experimental and simulation data.
Findings
Accurately identifies neighbors in various 3D systems.
Outperforms fixed-distance cutoff and Voronoi methods in tests.
Efficiently applicable in real-time simulations.
Abstract
We propose a parameter-free algorithm for the identification of nearest neighbors. The algorithm is very easy to use and has a number of advantages over existing algorithms to identify nearest- neighbors. This solid-angle based nearest-neighbor algorithm (SANN) attributes to each possible neighbor a solid angle and determines the cutoff radius by the requirement that the sum of the solid angles is 4{\pi}. The algorithm can be used to analyze 3D images, both from experiments as well as theory, and as the algorithm has a low computational cost, it can also be used "on the fly" in simulations. In this paper, we describe the SANN algorithm, discuss its properties, and compare it to both a fixed-distance cutoff algorithm and to a Voronoi construction by analyzing its behavior in bulk phases of systems of carbon atoms, Lennard-Jones particles and hard spheres as well as in Lennard-Jones…
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