Implementing Optimal Outcomes in Social Computing: A Game-Theoretic Approach
Arpita Ghosh, Patrick Hummel

TL;DR
This paper explores how to design social computing mechanisms that incentivize strategic contributors to produce optimal outcomes, using game theory to analyze reward structures and the impact of ranking noise on implementation.
Contribution
It demonstrates that optimal outcomes can be implemented in contest settings with strategic agents, especially when rankings are imperfect, and provides methods for learning optimal rewards.
Findings
Contests can implement optimal outcomes with strategic agents when rewards are properly set.
Imperfect ranking systems can facilitate the achievement of optimal outcomes with endogenous effort.
Mechanism design can adapt to unknown utility parameters through learning methods.
Abstract
In many social computing applications such as online Q&A forums, the best contribution for each task receives some high reward, while all remaining contributions receive an identical, lower reward irrespective of their actual qualities. Suppose a mechanism designer (site owner) wishes to optimize an objective that is some function of the number and qualities of received contributions. When potential contributors are strategic agents, who decide whether to contribute or not to selfishly maximize their own utilities, is such a "best contribution" mechanism, M_B, adequate to implement an outcome that is optimal for the mechanism designer? We first show that in settings where a contribution's value is determined primarily by an agent's expertise, and agents only strategically choose whether to contribute or not, contests can implement optimal outcomes: for any reasonable objective, the…
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Taxonomy
TopicsExpert finding and Q&A systems · Mobile Crowdsensing and Crowdsourcing · Auction Theory and Applications
