Revolutionaries and spies: Spy-good and spy-bad graphs
Jane V. Butterfield, Daniel W. Cranston, Gregory J. Puleo, Douglas B., West, and Reza Zamani

TL;DR
This paper analyzes a graph pursuit game involving revolutionaries and spies, establishing bounds and exact values for the minimum number of spies needed in various graph classes and probabilistic settings.
Contribution
It provides new bounds and exact values for the minimal number of spies needed in the revolutionary-spy game across different graph structures and random graph models.
Findings
Lower bound is sharp for certain trees
Bounds related to domination number are established
Exact values are derived for hypercubes and complete multipartite graphs
Abstract
We study a game on a graph played by {\it revolutionaries} and {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move, and then each spy has the same option. The revolutionaries win if of them meet at some vertex having no spy (at the end of a round); the spies win if they can avoid this forever. Let denote the minimum number of spies needed to win. To avoid degenerate cases, assume . The easy bounds are then . We prove that the lower bound is sharp when has a rooted spanning tree such that every edge of not in joins two vertices having the same parent in . As a consequence, , where is the domination…
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Taxonomy
TopicsAdvanced Graph Theory Research · Limits and Structures in Graph Theory · Graph Labeling and Dimension Problems
