Visual definition of procedures for automatic virtual scene generation
Drazen Lucanin

TL;DR
This paper introduces a visual programming language approach for defining procedures that automatically generate virtual scenes, making procedural scene creation more intuitive for artists in virtual reality.
Contribution
It presents a novel VPL framework for scene generation, including methods for readable code, visual information presentation, and adapting procedural generation techniques for urban modeling.
Findings
Developed a VPL for scene generation that simplifies procedural definition.
Created methods for generating readable code in structured programming languages.
Applied the approach to urban modeling, including buildings and city layouts.
Abstract
With more and more digital media, especially in the field of virtual reality where detailed and convincing scenes are much required, procedural scene generation is a big helping tool for artists. A problem is that defining scene descriptions through these procedures usually requires a knowledge in formal language grammars, programming theory and manually editing textual files using a strict syntax, making it less intuitive to use. Luckily, graphical user interfaces has made a lot of tasks on computers easier to perform and out of the belief that creating computer programs can also be one of them, visual programming languages (VPLs) have emerged. The goal in VPLs is to shift more work from the programmer to the integrated development environment (IDE), making programming an user-friendlier task. In this thesis, an approach of using a VPL for defining procedures that automatically…
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Taxonomy
Topics3D Modeling in Geospatial Applications · Design Education and Practice · 3D Surveying and Cultural Heritage
