Personalised product design using virtual interactive techniques
Kurien Zacharia, Eldo P. Elias, Surekha Mariam Varghese

TL;DR
This paper presents a virtual interactive technique for personalized product design, enabling users to customize components through gesture-based interaction with physical models projected with computer vision and sound processing.
Contribution
It introduces a novel approach combining physical models, projection, and gesture recognition for personalized product customization.
Findings
User can interact with physical prototypes using gestures.
Personalized component selection is achieved through projection and recognition.
The system enables real-time, intuitive customization of product designs.
Abstract
Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour of an actual product before manufacturing the product. The user does not have any control on the design of the product. Personalized design postpones design to a later stage. It allows for personalized selection of individual components by the user. This is implemented by displaying the individual components over a physical model constructed using Cardboard or Thermocol in the actual size and shape of the original product. The components of the equipment or product such as screen, buttons etc. are then projected using a projector connected to the computer into the physical model. Users can interact with the prototype like the original working…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
