Classical simulation of measurement-based quantum computation on higher-genus surface-code states
Leonard Goff, Robert Raussendorf

TL;DR
This paper analyzes the classical simulation of measurement-based quantum computation on surface-code states, providing a method with polynomial cost in general but exponential in the genus, and identifying conditions for efficient simulation.
Contribution
It introduces a method to compute probability distributions for measurement outcomes on surface-code states, highlighting when classical simulation is efficient or exponential.
Findings
Simulation cost scales as 2^{2g} with genus g in worst case
Efficient simulation possible for certain states in the code space
Simulation complexity depends on entanglement and measurement order
Abstract
We consider the efficiency of classically simulating measurement-based quantum computation on surface-code states. We devise a method for calculating the elements of the probability distribution for the classical output of the quantum computation. The operational cost of this method is polynomial in the size of the surface-code state, but in the worst case scales as in the genus of the surface embedding the code. However, there are states in the code space for which the simulation becomes efficient. In general, the simulation cost is exponential in the entanglement contained in a certain effective state, capturing the encoded state, the encoding and the local post-measurement states. The same efficiencies hold, with additional assumptions on the temporal order of measurements and on the tessellations of the code surfaces, for the harder task of sampling from the…
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