Numerical convergence in self-gravitating shearing sheet simulations and the stochastic nature of disc fragmentation
Sijme-Jan Paardekooper

TL;DR
This study investigates the numerical convergence of 2D self-gravitating disc simulations, revealing stochastic fragmentation processes influenced by resolution and cooling, with implications for understanding disc stability.
Contribution
It demonstrates that disc fragmentation is a stochastic process affected by resolution and cooling, challenging previous convergence assumptions in 2D simulations.
Findings
Fragmentation occurs at longer cooling times than previously thought.
High resolution and long simulations are essential to capture stochastic clump formation.
2D simulations may not fully represent 3D disc dynamics.
Abstract
We study numerical convergence in local two-dimensional hydrodynamical simulations of self-gravitating accretion discs with a simple cooling law. It is well-known that there exists a steady gravito-turbulent state, in which cooling is balanced by dissipation of weak shocks, with a net outward transport of angular momentum. Previous results indicated that if cooling is too fast (typical time scale 3/Omega, where Omega is the local angular velocity), this steady state can not be maintained and the disc will fragment into gravitationally bound clumps. We show that, in the two-dimensional local approximation, this result is in fact not converged with respect to numerical resolution and longer time integration. Irrespective of the cooling time scale, gravito-turbulence consists of density waves as well as transient clumps. These clumps will contract because of the imposed cooling, and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
