
TL;DR
This paper investigates a class of two-heap subtraction games with specific move restrictions and outcome equivalences, connecting them to classical games like Nim and Wythoff Nim.
Contribution
It introduces a new family of rational heap games with outcome equivalences and explores their relationships with classical combinatorial games.
Findings
All games have outcomes equivalent to a canonical subtraction game.
The move restrictions lead to outcome-preserving mappings.
Connections to Nim and Wythoff Nim are established.
Abstract
We study variations of classical combinatorial games on two finite heaps of tokens, a.k.a. \emph{subtraction games}. Given non-negative integers , where , and , two players alternate in removing tokens from the respective heaps, where the allowed ordered pairs of non-negative integers are given by a certain move set . There is a restriction imposed on the allowed heap sizes , they must satisfy and . A player who cannot move loses and the other player wins. For a certain restriction of these games, namely where each allowed move option is of the form , for some ordered pair of non-negative integers , we show that all games have equivalent outcomes via a certain surjective map to a canonical subtraction game. Other…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Computability, Logic, AI Algorithms
