Interactive Character Posing by Sparse Coding
Ranch Y.Q. Lai, Pong C. Yuen, K.W. Lee, J.H. Lai

TL;DR
This paper introduces a novel sparse coding model for character posing in computer animation, enabling real-time, style-aware pose synthesis that outperforms existing methods in de-noising and completion tasks.
Contribution
It presents a new sparse coding approach that directly captures pose styles in Euclidean space, improving naturalness and efficiency in interactive character posing.
Findings
Lower de-noising and completion errors compared to existing models
Effective in real-time interactive character posing
Provides intuitive training error measurements
Abstract
Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on numerical solutions often suffer from the under-determination problem and can not guarantee naturalness. Existing data-driven methods address this problem by learning from motion capture data. When facing a large variety of poses however, these methods may not be able to capture the pose styles or be applicable in real-time environment. Inspired from the low-rank motion de-noising and completion model in \cite{lai2011motion}, we propose a novel model for character posing based on sparse coding. Unlike conventional approaches, our model directly captures the pose styles in Euclidean space to provide intuitive training error measurements and facilitate pose…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Advanced Vision and Imaging · Human Pose and Action Recognition
