Rigorous computer analysis of the Chow-Robbins game
Olle H\"aggstr\"om, Johan W\"astlund

TL;DR
This paper develops a rigorous computational method to analyze the Chow-Robbins game, confirming optimal stopping points and providing bounds on expected payoffs to improve decision-making in the game.
Contribution
It introduces a simple upper bound on expected payoff, enabling efficient computer analysis and rigorous verification of optimal stopping strategies in the game.
Findings
Stopping is optimal with 5 heads and 3 tails.
The method confirms optimal strategies at early game positions.
Provides bounds that facilitate rigorous analysis of the game.
Abstract
Flip a coin repeatedly, and stop whenever you want. Your payoff is the proportion of heads, and you wish to maximize this payoff in expectation. This so-called Chow-Robbins game is amenable to computer analysis, but while simple-minded number crunching can show that it is best to continue in a given position, establishing rigorously that stopping is optimal seems at first sight to require "backward induction from infinity". We establish a simple upper bound on the expected payoff in a given position, allowing efficient and rigorous computer analysis of positions early in the game. In particular we confirm that with 5 heads and 3 tails, stopping is optimal.
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