On $\alpha$-roughly weighted games
Josep Freixas, Sascha Kurz

TL;DR
This paper investigates the critical threshold value in simple games, exploring its possible ranges, bounds for subclasses, and its relation to the cost of stability, advancing understanding of weighted game representations.
Contribution
It provides new bounds and possible values for the critical threshold in simple games and links this concept to the cost of stability.
Findings
Bounds for the critical threshold value for different game sizes
Possible values of the critical threshold for specific game classes
Relation between critical threshold and cost of stability
Abstract
Gvozdeva, Hemaspaandra, and Slinko (2011) have introduced three hierarchies for simple games in order to measure the distance of a given simple game to the class of (roughly) weighted voting games. Their third class consists of all simple games permitting a weighted representation such that each winning coalition has a weight of at least 1 and each losing coalition a weight of at most . For a given game the minimal possible value of is called its critical threshold value. We continue the work on the critical threshold value, initiated by Gvozdeva et al., and contribute some new results on the possible values for a given number of voters as well as some general bounds for restricted subclasses of games. A strong relation beween this concept and the cost of stability, i.e. the minimum amount of external payment to ensure stability in a coalitional…
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Taxonomy
TopicsGame Theory and Voting Systems · Game Theory and Applications · Auction Theory and Applications
