An Information Theoretic Analysis of Decision in Computer Chess
Alexandru Godescu

TL;DR
This paper presents an information theoretic framework for decision-making in computer chess, mathematically justifying the fractional ply search algorithm and explaining its effectiveness in maximizing information gain.
Contribution
It provides a rigorous mathematical foundation for the fractional ply scheme, linking it to information theory and deriving key parameters from first principles.
Findings
The fractional ply search is justified by information theory.
The key parameter of the fractional ply scheme is derived from fundamental principles.
The algorithm effectively navigates along lines of maximum information gain.
Abstract
The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article and the algorithm described are based on the idea of a information theoretic basis of decision in strategy games . The model generalizes and provides a mathematical justification for one of the most popular search algorithms used in leading computer chess programs, the fractional ply scheme. However, despite its success in leading computer chess applications, until now few has been published about this method. The article creates a fundamental basis for this method in the axioms of information theory, then derives the principles used in programming the search and describes mathematically the form of the coefficients. One of the most important parameters…
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance
