Time and Parallelizability Results for Parity Games with Bounded Tree and DAG Width
John Fearnley (University of Liverpool), Sven Schewe (University of, Liverpool)

TL;DR
This paper improves algorithms for solving parity games on graphs with bounded treewidth and DAG width, showing faster runtimes and parallelizability results, advancing understanding of these specialized cases.
Contribution
It presents improved algorithms for parity games with bounded DAG width and treewidth, and demonstrates that such problems are in NC^2, indicating efficient parallel solutions.
Findings
Parity games with bounded DAG width can be solved in polynomial time with improved complexity.
Parity games with bounded treewidth can be solved faster if a tree decomposition is provided.
Solving parity games with bounded treewidth is in NC^2, enabling efficient parallel algorithms.
Abstract
Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we study parity games on graphs with bounded treewidth, and graphs with bounded DAG width. We show that parity games with bounded DAG width can be solved in O(n^(k+3) k^(k + 2) (d + 1)^(3k + 2)) time, where n, k, and d are the size, treewidth, and number of priorities in the parity game. This is an improvement over the previous best algorithm, given by Berwanger et al., which runs in n^O(k^2) time. We also show that, if a tree decomposition is provided, then parity games with bounded treewidth can be solved in O(n k^(k + 5) (d + 1)^(3k + 5)) time. This improves over previous best algorithm, given by Obdrzalek, which runs in O(n d^(2(k+1)^2)) time. Our…
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