Spotting Radio Transients with the help of GPUs
Benjamin R. Barsdell, Matthew Bailes, David G. Barnes, Christopher J., Fluke

TL;DR
This paper presents a GPU-based real-time transient radio detection pipeline for the Parkes telescope, enabling immediate analysis and follow-up of transient radio events by overcoming traditional offline processing limitations.
Contribution
It introduces a novel GPU-accelerated pipeline for real-time detection of radio transients, enhancing the speed and immediacy of data analysis in radio astronomy.
Findings
Successful implementation of GPU-based real-time processing
Effective handling of radio frequency interference
Potential for immediate follow-up observations
Abstract
Exploration of the time-domain radio sky has huge potential for advancing our knowledge of the dynamic universe. Past surveys have discovered large numbers of pulsars, rotating radio transients and other transient radio phenomena; however, they have typically relied upon off-line processing to cope with the high data and processing rate. This paradigm rules out the possibility of obtaining high-resolution base-band dumps of significant events or of performing immediate follow-up observations, limiting analysis power to what can be gleaned from detection data alone. To overcome this limitation, real-time processing and detection of transient radio events is required. By exploiting the significant computing power of modern graphics processing units (GPUs), we are developing a transient-detection pipeline that runs in real-time on data from the Parkes radio telescope. In this paper we…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
