Fast Balanced Partitioning is Hard, Even on Grids and Trees
Andreas Emil Feldmann

TL;DR
This paper proves that achieving fast, high-quality balanced partitioning solutions is computationally hard even on simple graph classes like grids and trees, establishing fundamental inapproximability results.
Contribution
It introduces a reduction framework to prove the NP-hardness and inapproximability of balanced partitioning on grids and trees, including bicriteria inapproximability results.
Findings
NP-hard to approximate on grid graphs
No polynomial-time algorithm for near-equal sets
First bicriteria inapproximability results for the problem
Abstract
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that this tradeoff between runtime and solution quality is necessary. For the problem a minimum number of edges in a graph need to be found that, when cut, partition the vertices into k equal-sized sets. We develop a reduction framework which identifies some necessary conditions on the considered graph class in order to prove the hardness of the problem. We focus on two combinatorially simple but very different classes, namely trees and solid grid graphs. The latter are finite connected subgraphs of the infinite 2D grid without holes. First we use the framework to show that for solid grid graphs it is NP-hard to approximate the optimum number of cut edges…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComplexity and Algorithms in Graphs · Advanced Graph Theory Research · Computational Geometry and Mesh Generation
