Virtual Worlds as a Support to Engineering Teaching
Roberto Mu\~noz, Marta Barr\'ia, Cristian Rusu

TL;DR
This paper explores the use of Virtual Worlds, specifically Second Life, as an innovative educational tool to enhance online interaction and teaching effectiveness in an engineering programming course.
Contribution
It presents a pilot study evaluating the potential of Virtual Worlds for supporting engineering education and online learning environments.
Findings
Virtual Worlds facilitate interactive learning experiences.
Pilot results indicate potential benefits for engineering education.
Further research needed to assess long-term impact.
Abstract
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In the course "Programming I", of the career Informatics Engineering at Universidad de Valpara\'iso, we conducted a pilot experience with the VW of Second Life, in order to evaluate the potential of using VWs in the teaching practice.
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Taxonomy
TopicsE-Learning and Knowledge Management · Higher Education Teaching and Evaluation
