The Graphical Lasso: New Insights and Alternatives
Rahul Mazumder, Trevor Hastie

TL;DR
This paper provides new insights into the graphical lasso algorithm, explaining its behavior, and introduces improved primal algorithms that outperform the traditional dual-based method.
Contribution
It reveals the dual nature of the graphical lasso and proposes new primal algorithms, exttt{PGL} and exttt{DPGL}, with exttt{DPGL} showing superior performance.
Findings
exttt{DPGL} outperforms existing algorithms in convergence and accuracy.
The graphical lasso solves the dual problem, targeting the covariance matrix.
New algorithms improve stability and efficiency of structure learning in Gaussian graphical models.
Abstract
The graphical lasso \citep{FHT2007a} is an algorithm for learning the structure in an undirected Gaussian graphical model, using regularization to control the number of zeros in the precision matrix \citep{BGA2008,yuan_lin_07}. The {\texttt R} package \GL\ \citep{FHT2007a} is popular, fast, and allows one to efficiently build a path of models for different values of the tuning parameter. Convergence of \GL\ can be tricky; the converged precision matrix might not be the inverse of the estimated covariance, and occasionally it fails to converge with warm starts. In this paper we explain this behavior, and propose new algorithms that appear to outperform \GL. By studying the "normal equations" we see that, \GL\ is solving the {\em dual} of the graphical lasso penalized likelihood, by block coordinate ascent; a result which can also be found in…
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