Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks: Design and Evaluation
Laurent George (INRIA - IRISA), Fabien Lotte (INRIA Bordeaux -, Sud-Ouest), Raquel Viciana Abad, Anatole L\'ecuyer (INRIA - IRISA)

TL;DR
This study investigates using scalp electrical biosignals, including EEG and facial muscle activity, to control a video game through mental relaxation and concentration, comparing simple and complex sensor setups.
Contribution
It introduces and evaluates a dual-design system for brain-computer interface control using minimal and extensive EEG sensors combined with machine learning.
Findings
100% success with 16-electrode design
70% success with single-electrode design
Muscular activity can distinguish relaxation from concentration
Abstract
In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms of sensors and signal processing we compare two designs. The first one uses only one scalp electroencephalographic (EEG) electrode and the power in the alpha frequency band. The second one uses sixteen scalp EEG electrodes and machine learning methods. The role of muscular activity is also evaluated using five electrodes positioned on the face and the neck. Results show that the first design enabled 70% of the participants to successfully control the game, whereas 100% of the participants managed to do it with the second design based on machine learning. Subjective questionnaires confirm these results: users globally felt to have control in both…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Neural and Behavioral Psychology Studies
