Computer-games for gravitational wave science outreach: Black Hole Pong and Space Time Quest
L. Carbone, C. Bond, D. Brown, F. Brueckner, K. Grover, D. Lodhia, C., M. F. Mingarelli, P. Fulda, R. J. E. Smith, R. Unwin, A. Vecchio, M. Wang, L., Whalley, A. Freise

TL;DR
This paper presents two educational computer games, 'Black Hole Pong' and 'Space Time Quest', designed to teach gravitational wave physics and technology through engaging outreach activities.
Contribution
It introduces novel educational computer games developed for gravitational wave outreach, created collaboratively with students and freely shared online.
Findings
Positive feedback from users
Effective engagement in gravitational wave education
Games successfully illustrate complex physics concepts
Abstract
We have established a program aimed to the development of small computer applications and web applets to be used for educational purposes and to teach gravitational waves physics and technology, and for the general gravitational wave outreach activities. The computer programs are generated in collaboration with undergraduates and summer students as part of our teaching activities, and are freely distributed on a dedicated website. As part of this program, we have developed two computer-games related to gravitational wave science: 'Black Hole Pong' and 'Space Time Quest'. In this article we overview our computer related outreach activity, present and discuss the games and their educational aspects, and report on some positive feedback received.
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