Convergence of SPH simulations of self-gravitating accretion discs: Sensitivity to the implementation of radiative cooling
W. K. M. Rice, D. H. Forgan, P. J. Armitage

TL;DR
This study investigates how the implementation of radiative cooling in SPH simulations affects the fragmentation of self-gravitating accretion discs, revealing that numerical methods significantly influence the results and convergence.
Contribution
It demonstrates that the apparent non-convergence in disc fragmentation simulations is likely due to numerical effects, emphasizing the importance of cooling implementation.
Findings
Smoothed cooling leads to lower critical cooling times for fragmentation.
Resolution affects fragmentation thresholds in simple cooling schemes.
Proper cooling implementation is crucial for accurate SPH simulation results.
Abstract
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much more easily than would be expected from a two-dimensional local model. Subsequently, global and local two-dimensional models have been shown to display similar fragmentation properties, leaving it unclear whether the three-dimensional results reflect a physical effect or a numerical problem associated with the treatment of cooling or artificial viscosity in SPH. Here, we study how fragmentation of self-gravitating disc flows in SPH depends upon the implementation of cooling. We run disc simulations that compare a simple cooling scheme, in which each particle loses energy based upon its internal energy per unit mass, with a method in which the cooling…
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