Updatable Queue Protocol Based On TCP For Virtual Reality Environment
Ala'a Z. Al-Howaide, Mohammed I. Khaleel, Ayad M. Salhieh

TL;DR
This paper introduces TCP-UQA, an updatable queue protocol for virtual reality environments, demonstrating improved queue management over TCP, UDP, and UDP-UQA in scalable, real-time distributed virtual environments.
Contribution
It presents the implementation and evaluation of TCP-UQA, a novel protocol enhancing queue management for scalable, real-time distributed virtual environments.
Findings
TCP-UQA outperforms TCP, UDP, and UDP-UQA in queue management.
TCP-UQA is suitable for real-time, scalable virtual environments.
The protocol improves consistency in distributed virtual environments.
Abstract
The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSimulation and Modeling Applications · Cloud Computing and Remote Desktop Technologies · Mobile Agent-Based Network Management
