On a Bounded Budget Network Creation Game
Shayan Ehsani, Saber Shokat Fadaee, MohammadAmin Fazli, Abbas, Mehrabian, Sina Sadeghian Sadeghabad, MohammadAli Safari, Morteza, Saghafian

TL;DR
This paper studies a network creation game where players with limited budgets build networks to minimize their distance-based costs, analyzing equilibrium properties, diameters, and the effects of budget variations.
Contribution
It introduces a new bounded budget network creation game, proves existence of pure Nash equilibria, and characterizes their diameters under various budget constraints and game versions.
Findings
Pure Nash equilibria always exist in both game versions.
Finding a best response is NP-hard.
Equilibrium diameters vary significantly with budgets and game versions.
Abstract
We consider a network creation game in which each player (vertex) has a fixed budget to establish links to other players. In our model, each link has unit price and each agent tries to minimize its cost, which is either its local diameter or its total distance to other players in the (undirected) underlying graph of the created network. Two versions of the game are studied: in the MAX version, the cost incurred to a vertex is the maximum distance between the vertex and other vertices, and in the SUM version, the cost incurred to a vertex is the sum of distances between the vertex and other vertices. We prove that in both versions pure Nash equilibria exist, but the problem of finding the best response of a vertex is NP-hard. We take the social cost of the created network to be its diameter, and next we study the maximum possible diameter of an equilibrium graph with n vertices in…
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