Making the long code shorter, with applications to the Unique Games Conjecture
Boaz Barak, Parikshit Gopalan, Johan Hastad, Raghu Meka, Prasad, Raghavendra, David Steurer

TL;DR
This paper introduces a new, more efficient long code construction that enhances the analysis of the Unique Games Conjecture, leading to exponential improvements in graph expansion, reduction gadgets, and integrality gaps.
Contribution
The authors develop an exponentially more efficient long code, enabling significant advancements in hardness of approximation results related to the Unique Games Conjecture.
Findings
Constructed a graph with high eigenvalues and small set expansion.
Created a gadget reducing K-ary unique games with polynomial blowup.
Established an improved integrality gap for Unique Games that withstands many SDP rounds.
Abstract
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications. Using the new code we obtain exponential improvements over several known results, including the following: 1. For any eps > 0, we show the existence of an n vertex graph G where every set of o(n) vertices has expansion 1 - eps, but G's adjacency matrix has more than exp(log^delta n) eigenvalues larger than 1 - eps, where delta depends only on eps. This answers an open question of Arora, Barak and Steurer (FOCS 2010) who asked whether one can improve over the noise graph on the Boolean hypercube that has poly(log n) such eigenvalues. 2. A gadget that reduces unique games instances with linear constraints modulo K into instances with alphabet k…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
