A Continuation Method for Nash Equilibria in Structured Games
B. Blum, D. Koller, C. R. Shelton

TL;DR
This paper introduces efficient continuation algorithms for computing exact Nash equilibria in structured multi-agent games, including graphical games and MAIDs, leveraging game structure for improved performance.
Contribution
It presents the first efficient exact equilibrium algorithms for graphical games with arbitrary topology and exploits structural properties of MAIDs, advancing computational methods in multi-agent game theory.
Findings
Algorithms are guaranteed to find at least one equilibrium.
Graphical game algorithm matches or outperforms previous approximate methods.
MAID algorithm can solve larger games than prior approaches.
Abstract
Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms are derived from a continuation method for normal-form and extensive-form games due to Govindan and Wilson; they follow a trajectory through a space of perturbed games and their equilibria, exploiting game structure through fast computation of the Jacobian of the payoff function. They are theoretically guaranteed to find at least one equilibrium of the game, and may find more. Our approach provides the first efficient algorithm for computing exact equilibria in graphical games with arbitrary…
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