Hand Tracking based on Hierarchical Clustering of Range Data
Roberto Cespi, Andreas Kolb, Marvin Lindner

TL;DR
This paper introduces a real-time hand segmentation and tracking method using ToF range cameras that fuses intensity and depth data, employing hierarchical clustering for robustness in complex backgrounds, advancing gesture recognition technology.
Contribution
It presents a novel GPU-based hierarchical clustering approach for robust, real-time hand segmentation and tracking using fused intensity and depth data from ToF cameras, handling occlusions.
Findings
Robust hand segmentation in complex backgrounds.
Effective tracking even with hand occlusions.
Real-time performance achieved.
Abstract
Fast and robust hand segmentation and tracking is an essential basis for gesture recognition and thus an important component for contact-less human-computer interaction (HCI). Hand gesture recognition based on 2D video data has been intensively investigated. However, in practical scenarios purely intensity based approaches suffer from uncontrollable environmental conditions like cluttered background colors. In this paper we present a real-time hand segmentation and tracking algorithm using Time-of-Flight (ToF) range cameras and intensity data. The intensity and range information is fused into one pixel value, representing its combined intensity-depth homogeneity. The scene is hierarchically clustered using a GPU based parallel merging algorithm, allowing a robust identification of both hands even for inhomogeneous backgrounds. After the detection, both hands are tracked on the CPU. Our…
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Taxonomy
TopicsHand Gesture Recognition Systems · Advanced Optical Sensing Technologies · Human Pose and Action Recognition
