A Version of Geiringer-like Theorem for Decision Making in the Environments with Randomness and Incomplete Information
Boris Mitavskiy, Jonathan Rowe, Chris Cannings

TL;DR
This paper establishes a mathematical foundation inspired by population genetics to improve Monte-Carlo sampling methods for decision-making in environments with randomness and incomplete information, enhancing AI capabilities.
Contribution
It introduces a version of Geiringer-like theorem applicable to decision processes with uncertainty, providing theoretical support for new Monte-Carlo algorithms.
Findings
Provides a rigorous mathematical framework for decision-making under uncertainty.
Lays groundwork for algorithms that handle randomness and incomplete information.
Enhances understanding of exploration-exploitation balance in complex environments.
Abstract
Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the "exploration vs. exploitation" balance to select actions for sample evaluations together with massive computing power to store and to update dynamically a rather large pre-evaluated game tree lead to the development of software that has beaten the top human player in the game of Go on a 9 by 9 board. Much effort in the current research is devoted to widening the range of applicability of the Monte-Carlo sampling methodology to partially observable Markov decision processes with non-immediate payoffs. The main challenge introduced by randomness and incomplete information is to deal with the action evaluation at the chance nodes due to drastic differences…
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Taxonomy
TopicsArtificial Intelligence in Games · Evolutionary Algorithms and Applications · Reinforcement Learning in Robotics
