FMM-based vortex method for simulation of isotropic turbulence on GPUs, compared with a spectral method
Rio Yokota, L. A. Barba

TL;DR
This study compares a GPU-accelerated FMM-based vortex method with a spectral method for simulating isotropic turbulence, highlighting differences in performance and validation for turbulence statistics.
Contribution
It provides the first detailed validation and comparison of a GPU-based vortex method against a spectral DNS code for isotropic turbulence.
Findings
Spectral method is an order of magnitude faster than vortex method on current hardware.
Vortex method shows potential scalability with exascale systems due to FMM.
Validation against spectral DNS demonstrates the vortex method's accuracy in turbulence statistics.
Abstract
The Lagrangian vortex method offers an alternative numerical approach for direct numerical simulation of turbulence. The fact that it uses the fast multipole method (FMM)--a hierarchical algorithm for N-body problems with highly scalable parallel implementations--as numerical engine makes it a potentially good candidate for exascale systems. However, there have been few validation studies of Lagrangian vortex simulations and the insufficient comparisons against standard DNS codes has left ample room for skepticism. This paper presents a comparison between a Lagrangian vortex method and a pseudo-spectral method for the simulation of decaying homogeneous isotropic turbulence. This flow field is chosen despite the fact that it is not the most favorable flow problem for particle methods (which shine in wake flows or where vorticity is compact), due to the fact that it is ideal for the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
