A duality principle for selection games
Lionel Levine, Scott Sheffield, Katherine E. Stange

TL;DR
This paper explores a duality principle in selection games, showing how the division of resources among guests with different preferences and strategies relates to turn order, with implications for group decision-making.
Contribution
It introduces a duality principle linking gallant and boorish selection strategies and extends classical results to mixed groups and group-based selections.
Findings
Food division under gallant and boorish strategies are related by reversed turn order.
The duality principle generalizes classical two-player results.
Groups can find selections optimal for all members simultaneously.
Abstract
A dinner table seats k guests and holds n discrete morsels of food. Guests select morsels in turn until all are consumed. Each guest has a ranking of the morsels according to how much he would enjoy eating them; these rankings are commonly known. A gallant knight always prefers one food division over another if it provides strictly more enjoyable collections of food to one or more other players (without giving a less enjoyable collection to any other player) even if it makes his own collection less enjoyable. A boorish lout always selects the morsel that gives him the most enjoyment on the current turn, regardless of future consumption by himself and others. We show the way the food is divided when all guests are gallant knights is the same as when all guests are boorish louts but turn order is reversed. This implies and generalizes a classical result of Kohler and Chandrasekaran…
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