Nash Equilibria in Quantum Games
Steven E. Landsburg

TL;DR
This paper introduces a new quantum game model based on classical two-by-two games, classifies all Nash equilibria for a broad class of these quantum games, and reveals geometric structures underlying equilibrium strategies.
Contribution
It provides a complete classification of Nash equilibria in quantum versions of classical two-player games for generic cases, revealing geometric configurations of strategies.
Findings
Equilibrium strategies are supported on at most four points.
These points lie in specific geometric configurations.
In zero-sum games, equilibrium payoffs are averages of four possible payoffs.
Abstract
For any two-by-two game , we define a new two-player game . The definition is motivated by a vision of players in game communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game , each players' strategy set consists of the set of all probability distributions on the 3-sphere . Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in for a Zariski-dense set of games that we call {\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in…
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Taxonomy
TopicsQuantum Mechanics and Applications · Quantum Information and Cryptography · Advanced Thermodynamics and Statistical Mechanics
