TL;DR
This survey reviews ocean simulation and rendering techniques in computer graphics, covering parametric, spectral, hybrid, and physically-based models, along with methods for rendering foam, spray, and light interactions.
Contribution
It provides a comprehensive overview of existing ocean modeling and rendering methods, highlighting their applications and differences in simulating various ocean surface phenomena.
Findings
Parametric and spectral models are effective for deep water simulation.
Physically-based methods accurately depict breaking waves and near-shore dynamics.
Rendering techniques incorporate foam, spray, and light interactions for realism.
Abstract
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface.
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