A Space-Optimal Hidden Surface Removal Algorithm for Iso-Oriented Rectangles
Athanasios Tsakalidis, Kostas Tsichlas

TL;DR
This paper presents a space-efficient hidden surface removal algorithm for iso-oriented rectangles, achieving optimal space usage while maintaining efficient reporting time.
Contribution
It introduces a novel algorithm that reports visible surfaces of iso-oriented rectangles in optimal space and time complexity, improving upon previous methods.
Findings
Reports all visible surfaces in O((n+k) log n) time
Uses linear space, reducing memory requirements
Matches the best time complexity of prior algorithms
Abstract
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented rectangles. We propose an algorithm where given a set of iso-oriented rectangles we report all visible surfaces in time and linear space, where is the number of surfaces reported. The previous best result by Bern, has the same time complexity but uses space.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Computer Graphics and Visualization Techniques · Advanced Numerical Analysis Techniques
