Explicit lower and upper bounds on the entangled value of multiplayer XOR games
Jop Briet, Thomas Vidick

TL;DR
This paper constructs explicit three-player XOR games with a large quantum-classical gap, demonstrating that entanglement can significantly outperform classical strategies, with simple strategies and optimal dimension scaling.
Contribution
It provides a new explicit probabilistic construction of XOR games with large QC-gap, improving upon previous non-explicit existence proofs.
Findings
Achieves a QC-gap of order √N with N^2 questions per player.
Optimal entangled state dimension is N for the same QC-gap.
Provides the first upper bound on QC-gap in terms of questions per player.
Abstract
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at most a constant times greater than that of classical players. Recently, P\'{e}rez-Garc\'{i}a et al. [Comm. Math. Phys. 279 (2), 2008] showed that no such bound holds when there are three or more players: the advantage of entangled players over classical players can become unbounded, and scale with the number of questions in the game. Their proof relies on non-trivial results from operator space theory, and gives a non-explicit existence proof, leading to a game with a very large number of questions and only a loose control over the local dimension of the players' shared entanglement. We give a new, simple and explicit (though still probabilistic)…
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