SNF Project Locomotion: Progress report 2008-2009
Matej Hoffmann, Juan Pablo Carbajal, Marc Ziegler

TL;DR
This report summarizes progress in 2008-2009 on understanding embodied intelligence through locomotion, emphasizing morphological computation's role in grounding cognition and improving robotic behavior.
Contribution
It introduces the concept of morphological computation as a means to ground symbols and enhance robotic locomotion and interaction with the environment.
Findings
Morphological properties enable energy-efficient locomotion.
Embodied interaction improves environmental understanding.
Morphological computation enhances robustness of behavior.
Abstract
Summary of results (project period 1. 10. 2008 - 30. 9. 2009) of SNFS Project "From locomotion to cognition" The research that we have been involved in, and will continue to do, starts from the insight that in order to understand and design intelligent behavior, we must adopt an embodied perspective, i.e. we must take the entire agent, including its shape or morphology, the materials out of which it is built, and its interaction with the environment into account, in addition to the neural control. A lot of our research in the past has been on relatively low-level sensory-motor tasks such as locomotion (e.g. walking, running, jumping), navigation, and grasping. While this research is of interest in itself, in the context of artificial intelligence and cognitive science, this leads to the question of what these kinds of tasks have to do with higher levels of cognition, or to put it more…
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Taxonomy
TopicsRobotics and Automated Systems · Language and cultural evolution · Action Observation and Synchronization
