SNF Project Locomotion: Final report 2009-2010
Matej Hoffmann, Juan Pablo Carbajal, Marc Ziegler

TL;DR
This paper reports on the final results of a project exploring embodied intelligence, emphasizing how morphology and environmental interaction contribute to cognition and locomotion in artificial agents.
Contribution
It introduces the concept of morphological computation as a means to enhance robotic control and understanding of embodied cognition.
Findings
Morphological properties enable faster, more robust behaviors.
Embodied interaction facilitates better environmental understanding.
Morphological computation reduces control complexity.
Abstract
Summary of results in last project period (1. 10. 2009 - 30. 9. 2010) of SNFS Project "From locomotion to cognition" The research that we have been involved in, and will continue to do, starts from the insight that in order to understand and design intelligent behavior, we must adopt an embodied perspective, i.e. we must take the entire agent, including its shape or morphology, the materials out of which it is built, and its interaction with the environment into account, in addition to the neural control. A lot of our research in the past has been on relatively low-level sensory-motor tasks such as locomotion (e.g. walking, running, jumping), navigation, and grasping. While this research is of interest in itself, in the context of artificial intelligence and cognitive science, this leads to the question of what these kinds of tasks have to do with higher levels of cognition, or to put…
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Taxonomy
TopicsRobotics and Automated Systems
