Toward Parts-Based Scene Understanding with Pixel-Support Parts-Sparse Pictorial Structures
Jason J. Corso

TL;DR
This paper introduces PS3, an extension of pictorial structures that models scene parts directly from pixel support, aiming to unify object and pixel-level scene understanding for improved semantic labeling.
Contribution
It proposes a novel parts-based model, PS3, that extends classical pictorial structures to operate directly on pixel-support, enabling more comprehensive scene understanding.
Findings
Demonstrates the effectiveness of PS3 on benchmark datasets.
Shows improved scene modeling by unifying object and pixel-level analysis.
Validates the model's capability for semantic pixel labeling.
Abstract
Scene understanding remains a significant challenge in the computer vision community. The visual psychophysics literature has demonstrated the importance of interdependence among parts of the scene. Yet, the majority of methods in computer vision remain local. Pictorial structures have arisen as a fundamental parts-based model for some vision problems, such as articulated object detection. However, the form of classical pictorial structures limits their applicability for global problems, such as semantic pixel labeling. In this paper, we propose an extension of the pictorial structures approach, called pixel-support parts-sparse pictorial structures, or PS3, to overcome this limitation. Our model extends the classical form in two ways: first, it defines parts directly based on pixel-support rather than in a parametric form, and second, it specifies a space of plausible parts-based scene…
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Taxonomy
TopicsAdvanced Image and Video Retrieval Techniques · Visual Attention and Saliency Detection · Multimodal Machine Learning Applications
