A Game Theoretic Approach to Distributed Opportunistic Scheduling
Albert Banchs, Andres Garcia-Saavedra, Pablo Serrano, Joerg Widmer

TL;DR
This paper introduces a game theoretic algorithm for distributed opportunistic scheduling that incentivizes honest behavior and deters selfish users by employing a punishment mechanism, ensuring optimal network operation.
Contribution
It presents a novel game theoretic algorithm with a punishment strategy to prevent selfish behavior in distributed opportunistic scheduling systems.
Findings
The algorithm drives the network to optimal operation when all stations follow it.
Selfish stations cannot profit by deviating from the proposed algorithm.
Simulations confirm the algorithm's effectiveness against selfish behavior.
Abstract
Distributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using random access; after a successful contention, they measure the channel conditions and only transmit in case of a good channel, while giving up the transmission opportunity when the channel conditions are poor. The distributed nature of DOS systems makes them vulnerable to selfish users: by deviating from the protocol and using more transmission opportunities, a selfish user can gain a greater share of the wireless resources at the expense of the well-behaved users. In this paper, we address the selfishness problem in DOS from a game theoretic standpoint. We propose an algorithm that satisfies the following properties: (i) when all stations implement…
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Taxonomy
TopicsAdvanced Wireless Network Optimization · Adolescent and Pediatric Healthcare · Wireless Networks and Protocols
