Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation, and Structure
Ioannis Caragiannis, Angelo Fanelli, Nick Gravin, Alexander Skopalik

TL;DR
This paper investigates the existence and efficient computation of approximate pure Nash equilibria in weighted congestion games with polynomial latency functions, introducing new potential game approximations and algorithms.
Contribution
It introduces $ ext{Ψ}$-games as a new class of potential games to approximate weighted congestion games, enabling efficient computation of approximate equilibria.
Findings
Existence of $d!$-approximate equilibria for polynomial latency functions.
Efficient algorithms for computing O(1)-approximate equilibria when $d$ is constant.
Structural results on polynomially-long best-response sequences to approximate equilibria.
Abstract
We consider structural and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of (pure Nash) equilibria is guaranteed by potential function arguments. Unfortunately, this proof of existence is inefficient and computing equilibria is such games is a {\sf PLS}-hard problem. The situation gets worse when superlinear latency functions come into play; in this case, the Nash dynamics of the game may contain cycles and equilibria may not even exist. Given these obstacles, we consider approximate equilibria as alternative solution concepts. Do such equilibria exist? And if so, can we compute them efficiently? We provide positive answers to both questions for weighted congestion games with polynomial latency functions by exploiting an "approximation" of such games by a new class of potential…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Advanced Bandit Algorithms Research
