PHA*: Finding the Shortest Path with A* in An Unknown Physical Environment
A. Ben-Yair, A. Felner, S. Kraus, N. Netanyahu, R. Stern

TL;DR
This paper introduces PHA*, an algorithm for finding the shortest path in unknown physical environments by combining exploration and path planning, with theoretical and experimental evaluation of its efficiency and multi-agent extension.
Contribution
The paper presents PHA*, a novel two-level A*-based algorithm that explores unknown environments while finding shortest paths, including variations and multi-agent adaptation.
Findings
Travel cost of best variation is close to optimal.
Algorithm performance is validated theoretically and experimentally.
Multi-agent system implementation demonstrates scalability.
Abstract
We address the problem of finding the shortest path between two points in an unknown real physical environment, where a traveling agent must move around in the environment to explore unknown territory. We introduce the Physical-A* algorithm (PHA*) for solving this problem. PHA* expands all the mandatory nodes that A* would expand and returns the shortest path between the two points. However, due to the physical nature of the problem, the complexity of the algorithm is measured by the traveling effort of the moving agent and not by the number of generated nodes, as in standard A*. PHA* is presented as a two-level algorithm, such that its high level, A*, chooses the next node to be expanded and its low level directs the agent to that node in order to explore it. We present a number of variations for both the high-level and low-level procedures and evaluate their performance theoretically…
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