Revolutionaries and Spies
David Howard, Clifford Smyth

TL;DR
This paper analyzes a pursuit-evasion game on graphs called 'Revolutionaries and Spies', establishing bounds on the minimum number of spies needed to prevent revolutionaries from capturing a vertex, with specific results on integer lattice graphs.
Contribution
It introduces the game 'Revolutionaries and Spies', formalizes the problem, and derives lower bounds for the number of spies needed on integer lattice graphs for certain parameters.
Findings
For $d \\geq 2$, $s(\\Z^d,r,2) \\geq 6 \\lfloor r/8 \\rfloor$
Defines the game and formalizes the problem of pursuit and evasion on graphs
Provides bounds on the minimum number of spies required to prevent revolutionaries from winning.
Abstract
Let be a graph and let be positive integers. "Revolutionaries and Spies", denoted , is the following two-player game. The sets of positions for player 1 and player 2 are and respectively. Each coordinate in gives the location of a "revolutionary" in . Similarly player 2 controls "spies". We say are adjacent, , if for all , or . In round 0 player 1 picks and then player 2 picks . In each round player 1 moves to and then player 2 moves to . Player 1 wins the game if he can place revolutionaries on a vertex in such a way that player 1 cannot place a spy on in his following move. Player 2 wins the game if he can prevent this outcome. Let be the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Graph Theory Research · Artificial Intelligence in Games · Limits and Structures in Graph Theory
