An Algorithm for Probabilistic Alternating Simulation
Chenyi Zhang, Jun Pang

TL;DR
This paper introduces a polynomial-time algorithm for computing the largest probabilistic alternating simulation in probabilistic game structures, extending existing methods to handle mixed strategies efficiently.
Contribution
It presents the first polynomial-time partition-based algorithm for PA-simulation, expanding the GCPP framework to probabilistic game settings with mixed strategies.
Findings
Algorithm computes the largest PA-simulation efficiently.
Extends GCPP to probabilistic game structures with mixed strategies.
Improves upon previous methods for probabilistic simulation with mixed actions.
Abstract
In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation, which is to our knowledge the first such algorithm that works in polynomial time, by extending the generalised coarsest partition problem (GCPP) in a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions.
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Taxonomy
TopicsAdvanced Database Systems and Queries · Logic, Reasoning, and Knowledge · Formal Methods in Verification
