Opacity Issues in Games with Imperfect Information
Bastien Maubert (ENS Cachan - Bretagne), Sophie Pinchinat (IRISA),, Laura Bozzelli (UPM)

TL;DR
This paper investigates opacity conditions in two-player games with imperfect information, establishing complexity results for deciding winning strategies and analyzing security-related opacity properties.
Contribution
It introduces the opacity-violate and opacity-guarantee problems, proving their EXPTIME-completeness and analyzing the special case of blindfold games.
Findings
Both problems are EXPTIME-complete.
Blindfold games with opacity conditions are PSPACE-complete.
The study generalizes opacity analysis in discrete-event systems.
Abstract
We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has along the play. Those games are relevant for security aspects of computing systems: a play is opaque whenever the player who has imperfect information never "knows" for sure that the current position is one of the distinguished "secret" positions. We study the problems of deciding the existence of a winning strategy for each player, and we call them the opacity-violate problem and the opacity-guarantee problem. Focusing on the player with perfect information is new in the field of games with imperfect-information because when considering classical winning conditions it amounts to solving the underlying perfect-information game. We establish the…
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