Open-loop multi-channel inversion of room impulse response
Bowon Lee, Camille Goudeseune, Mark A. Hasegawa-Johnson

TL;DR
This paper presents a method for creating immersive 3D audio in virtual reality theaters by inverting room transfer functions using multi-channel inversion of simulated impulse responses, enhancing sound localization accuracy.
Contribution
It introduces an open-loop multi-channel inversion technique based on simulated impulse responses for accurate sound field reproduction in VR environments.
Findings
Achieved a dereverberation ratio of 10 dB.
Validated the method with measurements and simulations.
Improved inversion accuracy by windowing simulated responses.
Abstract
This paper considers methods for audio display in a CAVE-type virtual reality theater, a 3 m cube with displays covering all six rigid faces. Headphones are possible since the user's headgear continuously measures ear positions, but loudspeakers are preferable since they enhance the sense of total immersion. The proposed solution consists of open-loop acoustic point control. The transfer function, a matrix of room frequency responses from the loudspeakers to the ears of the user, is inverted using multi-channel inversion methods, to create exactly the desired sound field at the user's ears. The inverse transfer function is constructed from impulse responses simulated by the image source method. This technique is validated by measuring a 2x2 matrix transfer function, simulating a transfer function with the same geometry, and filtering the measured transfer function through the inverse of…
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Taxonomy
TopicsSpeech and Audio Processing · Hearing Loss and Rehabilitation · Advanced Adaptive Filtering Techniques
