Numerical overcooling in shocks
Peter Creasey, Tom Theuns, Richard G. Bower, Cedric G. Lacey

TL;DR
This paper investigates numerical overcooling in radiative shock simulations using SPH and AMR codes, providing a resolution criterion to prevent overcooling in cosmological and galactic feedback scenarios.
Contribution
It derives a similarity solution for radiative shocks and tests the impact of numerical schemes on overcooling, offering practical resolution guidelines for realistic simulations.
Findings
Overcooling is linked to shock broadening caused by numerical schemes.
A resolution of 10^6 M_sun per particle/cell prevents overcooling in cosmological shocks.
High-temperature bubbles (>10^7 K) are needed to accurately model supernova and AGN feedback.
Abstract
We present a study of cooling in radiative shocks simulated with smoothed particle hydrodynamics (SPH) and adaptive mesh refinement codes. We obtain a similarity solution for a shock-tube problem in the presence of radiative cooling, and test how well the solution is reproduced in Gadget and Flash. Shock broadening governed by the details of the numerical scheme (artificial viscosity or Riemann solvers) leads to potentially significant overcooling in both codes. We interpret our findings in terms of a resolution criterion, and apply it to realistic simulations of cosmological accretion shocks onto galaxy haloes, cold accretion and thermal feedback from supernovae or active galactic nuclei. To avoid numerical overcooling of accretion shocks onto haloes that should develop a hot corona requires a particle or cell mass resolution of 10^6 M_sun, which is within reach of current…
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