The game of go as a complex network
Bertrand Georgeot, Olivier Giraud

TL;DR
This paper models the game of go as a complex directed network, revealing unique statistical properties and strategic insights that could improve understanding of human strategic behavior in board games.
Contribution
It introduces a novel network-based approach to analyze go, highlighting its scale-free nature and unique eigenvalue properties for strategic analysis.
Findings
Move distribution follows Zipf's law
Network is scale free with unique properties
Eigenvalue analysis identifies strategic situations
Abstract
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments and amateur games. The move distribution follows Zipf's law and the network is scale free, with statistical peculiarities different from other real directed networks, such as e. g. the World Wide Web. These specificities reflect in the outcome of ranking algorithms applied to it. The fine study of the eigenvalues and eigenvectors of matrices used by the ranking algorithms singles out certain strategic situations. Our results should pave the way to a better modelization of board games and other types of human strategic scheming.
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Complex Network Analysis Techniques · Complex Systems and Time Series Analysis
