Hydrodynamic simulations with the Godunov SPH
Giuseppe Murante, Stefano Borgani, Riccardo Brunino, Suneg-Hoon Cha

TL;DR
This paper implements and tests the Godunov SPH method in the GADGET-3 code, demonstrating improved accuracy in simulating contact discontinuities and fluid instabilities in astrophysical hydrodynamics.
Contribution
The paper presents a novel implementation of GSPH in GADGET-3, showing its advantages over traditional SPH in handling discontinuities and instabilities.
Findings
GSPH improves contact discontinuity modeling
GSPH accurately captures Kelvin-Helmholtz and Rayleigh-Taylor instabilities
GSPH effectively simulates cloud disruption in hot winds
Abstract
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of the equations of moment and energy conservation, starting from the convolution of these equations with the interpolating kernel. The two most important aspects of the numerical implementation of these equations are (a) the appearance of fluid velocity and pressure obtained from the solution of the Riemann problem between each pair of particles, and (b the absence of an artificial viscosity term. We carry out three different controlled hydrodynamical three-dimensional tests, namely the Sod shock tube, the development of Kelvin-Helmholtz instabilities in a shear flow test, and the "blob" test describing the evolution of a cold cloud moving against a hot…
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