On Memoryless Quantitative Objectives
Krishnendu Chatterjee, Laurent Doyen, Rohit Singh

TL;DR
This paper investigates a class of payoff functions in two-player graph games, showing that only limit-average and discounted sum functions induce memoryless optimal strategies, highlighting their uniqueness among simple memoryless objectives.
Contribution
The paper introduces a class of weighted average payoff functions and proves that only the limit-average and discounted sum functions within this class induce memoryless optimal strategies.
Findings
Limit-average and discounted sum are the only memoryless-inducing payoff functions in the class.
The new class of payoff functions includes both limit-average and discounted sum.
Memoryless strategies are not optimal for other simple payoff functions.
Abstract
In two-player games on graph, the players construct an infinite path through the game graph and get a reward computed by a payoff function over infinite paths. Over weighted graphs, the typical and most studied payoff functions compute the limit-average or the discounted sum of the rewards along the path. Beside their simple definition, these two payoff functions enjoy the property that memoryless optimal strategies always exist. In an attempt to construct other simple payoff functions, we define a class of payoff functions which compute an (infinite) weighted average of the rewards. This new class contains both the limit-average and discounted sum functions, and we show that they are the only members of this class which induce memoryless optimal strategies, showing that there is essentially no other simple payoff functions.
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Taxonomy
TopicsReinforcement Learning in Robotics · Game Theory and Applications · Receptor Mechanisms and Signaling
